Star Wars TC Version 2.0 for Starsiege Tribes1


This mod was created by many people (If I have forgotten your name I am deeply sorry):

Noodle              -Original Idea
Machine             -Head Code monkey (continued work as lead after noodle's departure)
Phantom Stranger    -Many Models and Skins
Hosed               -Code monkey, prefabs, maps, more code
Lone Predator       -Skin monkey
Angel Kill          -Models and misc. prefabs and maps
Krun                -Player skins, Graphics, and Prefabs
Indecipherable      -Several Prefabs and Maps
Jeremy Irons        -Some code
Marauder            -Set up early testing servers and webhost
K{KOS}Mercury       -Mapping and Prefabs
Stalker             -Prfabs
Hosed               -Code monkey, prefabs, maps, more code
Enigma              -Original Lighsaber code
Adgar               -Code
Kanarde		    -Test server and Earlier installers
And many others Im sure....

		Game Features:

New Player models (Battledroid and re-edited original models)
New Prefabs (Game models) (Sand crawler, Millineum Falcon, etc..)
New Weapons (Light Sabers, Repeater, Rocket Launcher)
New Flyable Craft (X-wing, Y-wing, A-wing, Snowspeeder, Tie Fighter, Tie interceptor, Tie bomber)
New Turrets (Ion Canon, Atgar Canon, Laser battery, etc..)

		What's new in Version 2.0?

1- Fixed ammo reload
2- Re-adjusted Turrets stats
3- Re-adjusted Flyable craft stats
4- Re-added LPC and HPC to game with shields
5- New prefabs and textures
6- Re-adjusted player stats
7- Limited weapons
8- Rebalanced gameplay for weapons
9- Re-adjusted weapon damages
10- Added Darth Vader, Dash Rendar, Princess Leia, and Xena (Sith) to game. (Special note if you wish to be a female player in the game you need to select a female player before entering game. When you spawn into game you will be male, but a female voice. You can then buy a female player armor at the inventory station.)

		Known bug issues:

1- Weapon buy all- This bug has not been resolved, however you are now limited to the number of weapons you can carry.
2- Star Wars Mod loading errors- Unfortunately sometimes when you start the mod the scripts don't load correctly. The most common errors I've seen are as follows:
A- Appear to enter the game with no body as if in editor mode?
B- Enter game but have no weapon
C- Enter game, but can only buy armors for both teams and no weapons

To fix this simply disconnect and then reconnect to the game it always works right the second time for me. (Don't ask I'm not a coder)

3- I have received reports of some people having problems with the new models causing their game to crash. This is usually caused by lack of Free ram or not enough Video memory. This mod has been successfully tested with the following video 3d accelerators:
A-3dfx VooDoo2 and 3
B- Nividia Geoforce 2, 3 and 4

This mod was tested successfully on the following systems:

Brand:Emachine
Processor: 333 mghz celeron
3d Card: VooDoo2 32mb sdram
Ram: 256 mb
HD: 8 gig

Brand: Emachine
Processor: 600 mghz celeron
3d Card: Nividia Geoforce4 64mb sdram
Ram: 256 mb
HD: 8 gig

		Making Missions for Star Wars mod Version 2.0

I have received numerous emails on this topic, so I will try to provide  some information for you. 

Step1- You first need to know how to create missions for Tribes1. You will obviously need a good tutorial so here are a couple of links where you can find it.
http://www.planettribes.com/krun/Downloads.htm (Download the pack)
http://www.planettribes.com/catalog/ (Kill_em has great tutorials for mission editing and adding prefabs)

Step2- You will have to create the missions without the Star Wars mod loaded. (In regular Tribes)

Step3- You will need to have the files "Registerobjects.cs" and "Registeruserobjects.cs" located in your dynamix\tribes\base\ folder.

Step4- You will need the Star Wars prefab volumes located in your dynamix\tribes\base\ folder as well. (Special note the turrets in original tribes will not be the same as in Star Wars mod. For instance the Plasma turret will be the Ion Canon in the SW mod. To add the Atgar canon and laser battery you will have to edit the .mis file manually with Wordpad or Notepad.)

Step5- Create your missions then copy them into your dynamix\tribes\starwars\missions\ folder

Step6- After you copy your files to the StarWars missions folder you will need to edit the .dsc file with Notepad and change the mission type to "StarWars".

I hope this information helps and if you would like to copy and paste some of the prefab models to your registeruserobjects.cs file here they are below:

// This will add custom objects into the editor, //
//MissionRegDis(VolumeName, PrefabName) //
//
// Krunswtc Star Wars beta prefabs //
MissionRegDis(krunswtc, atatgb);
MissionRegDis(krunswtc, atstbb);
MissionRegDis(krunswtc, atatkb);
MissionRegDis(krunswtc, shuttlebb);
MissionRegDis(krunswtc, shuttlegb);
MissionRegDis(krunswtc, crate32a);
MissionRegDis(krunswtc, crate64a);
MissionRegDis(krunswtc, hothd);
MissionRegDis(krunswtc, jplcbm);
MissionRegDis(krunswtc, mf3d);
MissionRegDis(krunswtc, pdroid2a);
MissionRegDis(krunswtc, pdroida);
MissionRegDis(krunswtc, r2d2b);
MissionRegDis(krunswtc, r3d7);
MissionRegDis(krunswtc, r5d4a);
MissionRegDis(krunswtc, r7d6a);
MissionRegDis(krunswtc, sarlaccnb);
MissionRegDis(krunswtc, sbargec);
MissionRegDis(krunswtc, scrawl3a);
MissionRegDis(krunswtc, shuttlebb);
MissionRegDis(krunswtc, shuttlegb);
MissionRegDis(krunswtc, skiffc);
MissionRegDis(krunswtc, Swbluepnl1a);
MissionRegDis(krunswtc, Swbluepnl2a);
MissionRegDis(krunswtc, Swchair3a);
MissionRegDis(krunswtc, Swchair4a);
MissionRegDis(krunswtc, Swctrlpnl1a);
MissionRegDis(krunswtc, Swctrlpnl2a);
MissionRegDis(krunswtc, Swctrlpnl3a);
MissionRegDis(krunswtc, Swdroid1a);
MissionRegDis(krunswtc, Swtabled1a);
MissionRegDis(krunswtc, Swylwpnl1a);
MissionRegDis(krunswtc, Swylwpnl2a);

// Krunswtc2 Star Wars beta prefabs //
MissionRegDis(Krunswtc2, gesd6d);
MissionRegDis(Krunswtc2, hanger1b);
MissionRegDis(Krunswtc2, fbridge1b);
MissionRegDis(Krunswtc2, cpanel50a);
MissionRegDis(Krunswtc2, landpad1a);
MissionRegDis(Krunswtc2, landpad2a);
MissionRegDis(Krunswtc2, skiffplank1a);
MissionRegDis(Krunswtc2, swtable1a);
MissionRegDis(Krunswtc2, cwalk1024a);
MissionRegDis(Krunswtc2, balcony1a);
MissionRegDis(Krunswtc2, balcony2a);
MissionRegDis(Krunswtc2, cpanel52a);
MissionRegDis(Krunswtc2, cpanel54a);
MissionRegDis(Krunswtc2, landpad3a);
MissionRegDis(Krunswtc2, chair5a);
MissionRegDis(Krunswtc2, chair6a);
MissionRegDis(Krunswtc2, chair7a);
MissionRegDis(Krunswtc2, chair8a0);
MissionRegDis(Krunswtc2, swtable2a);
MissionRegDis(Krunswtc2, crate64b);
MissionRegDis(Krunswtc2, crate64c);
MissionRegDis(Krunswtc2, crate64d);
MissionRegDis(Krunswtc2, crate64e);
MissionRegDis(Krunswtc2, cwalk64256a);
MissionRegDis(Krunswtc2, cpanel56a);
MissionRegDis(Krunswtc2, cpanel58a);
MissionRegDis(Krunswtc2, sbarge2b);
MissionRegDis(Krunswtc2, skiffd);
MissionRegDis(Krunswtc2, crate128a);
MissionRegDis(Krunswtc2, crate128b);

// Team Emblems //
MissionRegDis(emblems, emblem1);
MissionRegDis(emblems, emblem2);
MissionRegDis(emblems, emblem3);
MissionRegDis(emblems, emblem4);
MissionRegDis(emblems, emblem5);
MissionRegDis(emblems, emblem6);
MissionRegDis(emblems, emblem7);
MissionRegDis(emblems, emblem8);
MissionRegDis(emblems, emblem9);
MissionRegDis(emblems, emblem10);
MissionRegDis(emblems, emblem11);

// SWTC beta prefabs by others //
MissionRegDis(cave, cave);
MissionRegDis(fort, fort);
MissionRegDis(imbunk, imbunk);
MissionRegDis(imcom, imcom);
MissionRegDis(swbuild, mdtower);
MissionRegDis(swbuild2, mblonet);
MissionRegDis(swbuild2, mbl_hut);
MissionRegDis(swbuild2, mbhut);
MissionRegDis(swpads, rebfld);
MissionRegDis(swpads, impfld);
MissionRegDis(lamp, lamp);

// King's prefabs //
MissionRegDis(battle_of_hoth, ATATMXOP);
MissionRegDis(battle_of_hoth, Bleg);
MissionRegDis(battle_of_hoth, Foot);
MissionRegDis(battle_of_hoth, gt02);
MissionRegDis(battle_of_hoth, hoth);
MissionRegDis(battle_of_hoth, Tleg);

		Final Credits:

Finally we credit the a man named George Lucas creator of the Star Wars saga. Without Star Wars there would be no mod. Please show your support so we may continue to be inspired by him. Buying Lucas Art games and going to the movies and seeing Star Wars movies is a good way to help.
Enjoy,
Krun
re-edited text file created by Lone_Predator
7/04/02

